Fîs-qano Dêtîkè (/cèˈkɘno/ /ˈqano/ [florist] [militia]) is a temperate Large Town located in the Jajëhifitë Zone of the Union of Engineers.
The name Fîs-qano Dêtîkè is derived from the Iron Elvish language, as Fîs-qano Dêtîkè was founded by Uir Dyëmthê, who was culturaly Iron Elven.
Climate
Fîs-qano Dêtîkè has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 20°C (68°F). Fîs-qano Dêtîkè receives an average of 233 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the spring. Fîs-qano Dêtîkè covers an area of nearly 7 km2 (2 mi2), and an average elevation of 2132 m (6994 ft) above sea level.
Overview
Fîs-qano Dêtîkè was founded durring the late 15th century in fall of the year 1399, by Uir Dyëmthê. The establishment of Fîs-qano Dêtîkè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Uir Dyëmthê struck deals with nearby nations and communities to establish Fîs-qano Dêtîkè as a prison colony.
Fîs-qano Dêtîkè was built using the conventions of Iron Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Fîs-qano Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Fîs-qano Dêtîkè is buildings are arranged within a network of crampt cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Fîs-qano Dêtîkè's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Fîs-qano Dêtîkè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Fîs-qano Dêtîkè long.
Civic Infrastructure
Fîs-qano Dêtîkè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fîs-qano Dêtîkè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fîs-qano Dêtîkè's parks.
Fîs-qano Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fîs-qano Dêtîkè.
Fîs-qano Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fîs-qano Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fîs-qano Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fîs-qano Dêtîkè's public wards, blessings, and other arcane systems.
Fîs-qano Dêtîkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Fîs-qano Dêtîkè's grid is powered by mana accumulators.
Fîs-qano Dêtîkè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Fîs-qano Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fîs-qano Dêtîkè's natural decorations nor waterways.
Fîs-qano Dêtîkè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Fîs-qano Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fîs-qano Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Fîs-qano Dêtîkè's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Fîs-qano Dêtîkè rainbows form quite often above the Large Town.
Fîs-qano Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Necromancy energies of tier 1 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 12
Hunters: 6
Milk Maids: 4
Ranchers: 2
Ranch Hands: 5
Shepherds: 4
Farmland: 7308 m2
Cattle and Similar Creatures: 450
Poultry: 5400
Swine: 360
Sheep: 18
Goats: 3
Horses, Mounts, and Beasts of Burden: 180
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 4
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 6
Carpenters: 5
Clothmakers: 5
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 4
Farrier: 10
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 10
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 5
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 3
Resellers: 6
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 7
Coachmen: 2
Cooks: 7
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 4
Housekeepers: 5
Housemaids: 8
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 6
Nursery Maids: 3
Pastrycooks: 5
Restaurateur: 7
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Chemical Workers: 1
Coal Heavers: 3
In-Town Couriers: 4
Long Haul Couriers: 4
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 5
Millers: 4
Miners: 3
Oilmen and Polishers: 2
Postmen: 4
Pure Finder: 2
Skinners: 5
Sugar Refiners: 1
Tosher: 2
Warehousemen: 6
Watercarriers: 3
Watermen, Bargemen, etc.: 6
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 2
Consultants: 1
Exorcist: 4
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 3
Militia Officers: 13
Monks, Monastic: 6
Monks, Civic: 5
Historian, Oral: 4
Historian, Textual: 2
Policemen, Sheriffs, etc.: 4
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Slayers: 1
Storytellers: 6
Military Officers: 6
Cottage Industries
Brewers: 5
Comfort Services: 7
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 6
Potters: 2
Preserve Makers: 5
Quilters: 2
Seamsters: 10
Spinners: 5
Tinker: 2
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 5
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 6
Canners: 6
Cheesmakers: 6
Millers: 3
Picklers: 3
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
587 of Fîs-qano Dêtîkè's population work within a Foundational Occupation.
38 work in Agriculture
128 work as Craftsmen
45 work as Merchants
91 work as Service Workers
62 work as General Laborers
20 work as Skilled Laborers
89 work as Civil Servants
55 work in Cottage Industries
27 work as Artists
32 work in Produce Industries
1177 of Fîs-qano Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 36 (2%) are noncontributers.
Points of Interest
Fîs-qano Dêtîkè is known for its unusual rock formations.
POI
History
A local has came up with a wonderful new idea (26265 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
The the a bowl of Conjuration, an a bowl imbued with notable amounts of Conjuration energies was created in Fîs-qano Dêtîkè by in time immemorial, reportedly some time during the late 2nd century.